Wrong gender on one of the NPCs near Pandemoniumįixed window and door camera collisions in Dr Roman's office to avoid camera clipping through surfaces. Replaced missing lightmaps in Pandemonium. This can be manually re-enabled but will affect frame-rate. On start-up, depth-of-field is disabled on Macs with integrated Intel GPU. No more interactables on moved or removed assets (e.g. This addresses issues players were having while opening the inventory in House of All Worlds, resulting in either seeing Zöe's items from Europolis or creating a bug where the cursor would be stuck on screen, making it harder to move around. The player should no longer be able to open the inventory when there are no inventory items. Please report any remaining loopholes.)Ĭhanged eye-icon to F-icon (or equivalent key binding) when drawing the player's attention to an object or character.įixed a bug where 'Consequence' text was out of bounds and did not display correctly in some languages.įixed a bug where the 'submit changes' and 'revert changes' buttons would be incorrectly displayed when showing the UI the first time.įixed a bug where labels/text for items in drop-down lists would disappear (and made the lists look better). No more escaping through the scenery! (At least, we hope so. The game no longer keeps save games in RAM, reducing memory usage.įixed frame-rate issue in Zoë's apartment.Ĭollision fixes in various locations. Memory optimisation can also help reduce frame-rate stuttering.įixed graphical glitches on AMD and Intel GPUs causing broken corneas: no more crazy laser eyes!Īdded checkboxes to disable camera effects. Improved memory management: memory usage is now 15-20% less in Europolis and should help players on 32-bit Windows and/or with 3GB of RAM. Here's a list of the most important fixes in v1.1.2 for Windows, Mac and Linux. The latest Dreamfall Chapters patch has arrived - a bit late for Thanksgiving, but just in time for Black Friday! ► Some smaller fixes which might rightly be considered spoilers if we included them here, so we didn't.Ĭommunity Announcements - Red Thread Games ► Fixes an issue where you could open the game menu while a scene faded in, which caused the game to stop responding when loading a previous save. ► Fixes an issue where players could enter the vintner's booth and confuse the vintner in Book Five. Other light beams should also be improved now on Mac. ► Fixes a problem with the light beams in the Book Four Interlude on Macs, which made it super hard to solve the puzzle. ► Improves email format check for Red Thread account setup, to notify users of things like double Fixes an issue with targeting Crow on top of Klacks' stage in Book Four, which was frustrating. ► Boosts footsteps on wooden surfaces, which was noticeable in (e.g.) the Hand That Feeds. ► Fixes missing collision geometry in Marcuria, which made it possible to exit the world - no more YouTube videos of flying Kians! ► Fixes an issue with buggy anchoring in the settings menu. ► Updates the cut-scene with Mira at the end of the Kidbot job path - nothing big, it should just look better now. ► Brings back missing sound-effects and voices for the guards banging on the roof gate in the Friar's Keep scene. ► Fixes an issue with the materials on the Dreamer in chapter 7, to make it less shiny. ► Makes it easier (we hope!) to solve the musical puzzle in the Journeyman Inn for tone-deaf players. ► Fixes an issue with missing lights in the Enclave in Book Two, affecting dialogues with Enu and Likho. This also includes other visual fixes for the Mac. ► Fixes a problem with buggy graphics on Mac, resulting in square, coloured artefacts appearing in scenes. ► Fixed a serious bug in chapter 7, where the game would stop responding during a key decision point sequence. ► In the epilogue, the wrong description was triggered when looking at Balance symbol in ceiling. ► Increased the interaction distance for vintner in Marcuria, after players reported problems interacting with the character. ► Changed the wording in sign-up box to make it less confusing, since some players thought they needed to wait for verification email before they could start playing the game. ► Fixed a problem where French/German players got stuck when there's no translated text (this was fixed in v5.0.3). ► Starting the game with controller conflicted with the sign-in box this has now been fixed. ► Fixed a bug that resulted in disappearing "Start Book X" option after completing game, loading save-game. It now defaults to English if there's no translated text. ► Fixed an issue where there were blank screens during the previous episode recap, when playing the French or German versions, due to missing translated text.
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